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TECH ART

OTIS | RIG & FUR

For this project, I modeled Otis the otter, inspired by the Eurasian otter. I designed the rig with an IK/FK switch and an expression panel to accommodate the animation process. To maximize flexibility, I implemented a spline IK setup for the back and tail.
 

The fur was created in Houdini, with base-to-tip color variations and density maps hand-painted in Substance 3D Painter.

SAL THE SQUINTZILLA | RIG

I was in charge of Sal's rig - Creating flexible rigs with IK/FK switches for scenes adaptability, limb and neck stretch setups for exaggerated animation, and UI setups using connection editor, nodes, and driven keys for ease of animation.

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My tasks also included UV unwrapping and texturing Sal in Substance Painter, designing the intro scene with custom type and layout.

OTHER RIGS

GAME DESIGN

Broom Rush.png

"Broom Rush" was a mini project coded by Rana, with visuals and sound effects by Kumar, and animation/props by me.

Ember Angry.png

I was responsible for creating Ember's poses and expression sprites for Missing Time, a game by Fluttering Abyss.

Cute Pup Single Sprite.png

Sprites, props, and backgrounds were handmade for the 2019 Game Jam Contest themed "The Game Was a Liar".

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© 2025 by Uyen (Lino) Nguyen

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