
TECH ART

OTIS | RIG & FUR




For this project, I modeled Otis the otter, inspired by the Eurasian otter. I designed the rig with an IK/FK switch and an expression panel to accommodate the animation process. To maximize flexibility, I implemented a spline IK setup for the back and tail.
The fur was created in Houdini, with base-to-tip color variations and density maps hand-painted in Substance 3D Painter.

Facial wireframe and analysis

Body wireframe and analysis

Hair Guides

Facial wireframe and analysis

SAL THE SQUINTZILLA | RIG



I was in charge of Sal's rig - Creating flexible rigs with IK/FK switches for scenes adaptability, limb and neck stretch setups for exaggerated animation, and UI setups using connection editor, nodes, and driven keys for ease of animation.
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My tasks also included UV unwrapping and texturing Sal in Substance Painter, designing the intro scene with custom type and layout.

Physical Analysis

Sensory Analysis

Style Variations

Physical Analysis
OTHER RIGS
GAME DESIGN

"Broom Rush" was a mini project coded by Rana, with visuals and sound effects by Kumar, and animation/props by me.

I was responsible for creating Ember's poses and expression sprites for Missing Time, a game by Fluttering Abyss.
Sprites, props, and backgrounds were handmade for the 2019 Game Jam Contest themed "The Game Was a Liar".
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